소식
- 연구
- 송하일 학생, IEEE VR 2024 Best DC Paper Award 수상
- 관리자 |
- 2024-03-28 15:24:22|
- 744
우리 학과 송하일 박사과정(지도교수 우운택) 학생의 Doctoral Consortium 논문이 미국 올랜도에서 열린 IEEE VR 2024 Conference에서 Best Doctoral Consortium Paper Award를 수상했다.
Toward Realistic 3D Avatar Generation with Dynamic 3D Gaussian Splatting for AR/VR Communication
Author: Hail Song, KAIST
Mentor: Jason Orlosky, Augusta University
Realistic avatars are fundamental for immersive experiences in Augmented Reality (AR) and Virtual Reality (VR) environments. In this work, we introduce a novel approach for avatar generation, combining 3D Gaussian Splatting with the parametric body model, SMPL. This methodology overcomes the inefficiencies of traditional image/video-based avatar creation, which is often slow and requires high computing resources. The integration of 3D Gaussian Splatting for representing human avatar offers realistic and real-time rendering for AR/VR applications. We also conducted preliminary tests to verify the quality of avatar representation using 3D Gaussian Splatting. These tests, displayed alongside outcomes from existing methods, demonstrate the potential of this research to significantly contribute to the creation of realistic avatars in the future. Additionally, several key discussions are presented, essential for developing and evaluating the system and providing valuable insights for future research.
IEEE VR 2024 Conference Awards - Best Doctoral Consortium Paper
https://ieeevr.org/2024/awards/conference-awards/#DC-best
Toward Realistic 3D Avatar Generation with Dynamic 3D Gaussian Splatting for AR/VR Communication
Author: Hail Song, KAIST
Mentor: Jason Orlosky, Augusta University
Realistic avatars are fundamental for immersive experiences in Augmented Reality (AR) and Virtual Reality (VR) environments. In this work, we introduce a novel approach for avatar generation, combining 3D Gaussian Splatting with the parametric body model, SMPL. This methodology overcomes the inefficiencies of traditional image/video-based avatar creation, which is often slow and requires high computing resources. The integration of 3D Gaussian Splatting for representing human avatar offers realistic and real-time rendering for AR/VR applications. We also conducted preliminary tests to verify the quality of avatar representation using 3D Gaussian Splatting. These tests, displayed alongside outcomes from existing methods, demonstrate the potential of this research to significantly contribute to the creation of realistic avatars in the future. Additionally, several key discussions are presented, essential for developing and evaluating the system and providing valuable insights for future research.
IEEE VR 2024 Conference Awards - Best Doctoral Consortium Paper
https://ieeevr.org/2024/awards/conference-awards/#DC-best
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- 2024-03-26