Undergraduate Minor

The need for workers who are equipped with professional knowledge in humanities, social sciences, and the arts and also have a background in science and technology is growing. The culture technology minor program is focused on both education and research of technologies converged with culture that are aimed at exploring creative and new scientific research areas, and technologies aimed at enhancing creativity. This program is designed for students who wish to pursue careers in cultural businesses including IT-based cultural content production and planning. It also provides students who want to major in cultural studies of science and technology at the graduate level an opportunity to gain professional knowledge at the undergraduate level.

Declaration

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Requirements

The confirmation of graduation requirement including the status of subject, requirement of subject, and others shall be implemented under the responsibility of the student.

Inquiries: leekchankaist.ac.kr / +82-42-350-2905

  • KAIST Bulletin > Introductions and Curriculums ... > College of Liberal Arts ... > Minor Program in Culture Technology

Courses

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      • CTP303

        Culture Through the Eyes of Science

        3 credits

        This course will provide the scientific (physics, wave theory, optics, etc.) and the numerical (data analysis and interpretations, graph theory, algorithms, etc.) principles that serve as the foundation for culture technology that enables the creation, sharing, and appreciation of culture. The students of this course are expected to gain a working knowledge of the scientific principles behind the mechanics of musical instruments, resonance and harmony, and the color spectrum in music and paintings. They are also expected to gain a working knowledge of text analysis and interpretation techniques for extracting storytelling structures in literature and movies, and graph theory and algorithms for understanding and modeling the transmission process of culture.

      • CTP311

        Human Visual Cognition

        3 credits

        The objective of this course is to understand the fundamental principles of how humans process, transform, and experience visual information. It introduces the mechanisms of human visual information processing by combining multidisciplinary knowledge from cognitive psychology, vision science, and neuroscience. In addition, research methods commonly used in human cognitive research will be addressed.

      • CTP321

        Introduction to Computer Game Technology

        3 credits

        This course covers the theories and practices for representing, generating, and modifying digital visual content such as photographs and 3D graphics content. Students will learn representing and processing digital images through various data structures and data processing techniques, and subsequently study 3D graphics theories and practice them via programming assignments.

      • CTP371

        Contents Planning and Storytelling

        3 credits

        This course is designed to study characteristics of the cultural industry and understand the pre-production, production and post-production of cultural contents. Students can understand basic principles of storytelling and practice the planning of cultural contents.

      • CTP372

        Media, Culture & Art

        3 credits

        Man has considered Media as an essential tool to communicate his values and emotions living and forming various cultures and Civilizations. With the passage of time Media has been available mediator for cultural expression and power through diverse ways and contents.

      • CTP400

        Topics in Cultural Technology

        3 credits

        This course is concerned with the emerging issues in the theoretical and practical aspects of culture technology. Typical topics include content technologies, cultural management, cultural policies, content design, techno-culture, scientific communications and architectural space design.

      • CTP402

        Spoken Language and Computers

        3 credits

        This course aims to introduce articulatory and acoustic properties of speech sounds, and explore the mechanisms of speech communication. In addition, this course will introduce automatic speech recognition and speech synthesis techniques and discuss ways in which the understanding of speech communication can enhance speech technology.

      • CTP403

        Art and Science Interaction

        3 credits

        ‘Hybrid’ or ‘Fusion’ is one of the keywords that represent the complex phenomena of modern society, especially of accelerating evolution in science and technology. Among the wide spectrum of fusion ‘movements’, we would like to focus on the fusion between art and science, as it is regarded as the most fundamental from the academical perspective. This course is concerned with the theory, history and practices of the fusion between art and science. It will open with the historical developments and proceed to the contemporary case studies, thereby establishing the framework for the fusion. Students – regardless of their background – will learn new ways of thinking, problem solving, and problem formulation throughout this course.

      • CTP404

        Making Things

        3 credits

        The goal of the course is to develop the fundamentals, digital and interaction approaches, which is a new era in the age of IoT (Internet of Things). Students will learn basic techniques of analysis and synthesis using experimental digital design tools.

      • CTP405

        Topics in Digital Heritage

        3 credits

        Nowadays digital heritage is receiving attention in cultural heritage domain. This course introduces digital heritage and its issues, and explores how digital technologies enhance the preservation of cultural heritage. The course involves introduction to digital heritage, technologies, and applications. It also involves analysis of trends and chosen practices.

      • CTP406

        Topics in Art

        3 credits

        This course introduces the future of art to the students of all levels. In this course, the status and meaning of today’s art is revisited through various fields of studies such as art, philosophy, humanities, science, and technology. ‹Topics in Art› answers to the fundamental questions; what we want to achieve through the art, where the art is heading today, and what is the art from a future perspective.

      • CTP431

        Fundamentals of Computer Music

        3 credits

        This course introduces theories and practices to make music with computers. Students will learn about sound synthesis, digital audio effect, algorithmic composition, and interactive music systems. Throughout the course, they will gain hands-on experience with audio programming languages and develop a broad understanding of diverse applications.

      • CTP441

        Games, Society and Culture

        3 credits

        In this class, we explore the culture technological perspectives to understand diverse sociocultural phenomena related to games in our society. Specifically, culture technology issues in games, sociocultural phenomena in game world, relationships between games and reality, the positive/negative effect of games, and social problems related to games. Based on these understanding, students will be able to create the future scenario of innovative game ideas.

      • CTP443

        Human-Computer Interaction for Culture Technology

        3 credits

        This course will introduce students to investigate the core concepts of HCI for CT students. Students will be expected to be familiar with the essential contextual design methodologies and representation skills to communicate efficiently through the course project.

      • CTP445

        Augmented Reality

        3 credits

        This course is designed to study basic theories, methods, and cores of Augmented Reality. It covers cores in image processing/analysis, computer vision, computer graphics, 3D interaction, user experience and evaluation. It provides the interested students with the basic knowledge and skills to conduct the further researches in Augmented Reality through team projects.

      • CTP452

        Digital Performance Planning and Design

        3 credits

        This course aims to provide a comprehensive understanding of performance planning and design as well as diverse methods and practical knowledge of performance making while exploring the interconnections between planning and design. Through the writing-up of an actual performance plan and field visits, this course enables students to develop capabilities as performance planners. Furthermore, from the viewpoint of digital scenography, this course attempts to build a systemic understanding of the design of stage, moving image, costume, sound, and lighting as well as choreography and movement composition.

      • CTP471

        Social Networks Theory

        3 credits

        In this course, we are going to discuss researches of social network services, along with sociological studies of human action. Sociological action theories will help social-computing researchers figure out the substantive meaning of their data analysis. Students will learn how to design a sociological data analysis framework on their own. Students will learn how to make theoretical interpretations from data on the basis of course reading and discussions.