Graduate
Requirements

The confirmation of graduation requirement including the status of subject, requirement of subject, and others shall be implemented under the responsibility of the student.
Inquiries: leekchankaist.ac.kr / +82-42-350-2905
-
Common Requirements: Bulletin > Common > Graduate Course > Graduate Course Requirements
Major Requirements: Bulletin > Curriculum by Major > College of Liberal Arts ... > Graduate School of Culture Technology
Courses
-
-
-
GCT.50001
Introduction to Culture Technology
3 creditsThis course discusses the basics of culture technology (CT). While culture technology refers to the technology for digital contents such as games, animation and movies, we extend its scope to the technology for various cultural artifacts, even to the technology for our everyday cultural activities. We shall also discuss how the traditional “analog” cultural problems may find their effective solutions by incorporating the “digital” approach.
-
-
-
-
-
GCT.50002
Aesthetics in the Digital Age
3 creditsThis course deals with major aesthetical and technical issues to understand the art and culture in the 21st century. We cover the history and traditional concepts of aesthetics, review the latest trends in digital technology, and analyze the reaction to (or re-action on) the “desire” of current culture through multidisciplinary discussions including philosophy, psychoanalysis, arts, and digital technology.
-
GCT.50004
Cyberpsychology
3 creditsCyberpsychology is the study of the human mind and behavior in the context of human-technology interaction. It encompasses all psychological and social phenomena that are associated with or affected by emerging technologies, including the internet, mobile phones, online game, virtual world, digital media and any other technology, which has demonstrated an ability to alter human behaviors, lifestyles, and social changes. This course aims to provide with an in-depth understanding of how humans experience and interact with culture technology based on user”s psychological and social experience centered perspective.
-
GCT.50005
Human-Computer Interaction
3 creditsThe overall process of analysis, design, and implementation of human-computer interaction is covered. Topics include reflecting cultural context and user needs, analyzing tasks, designing user interface, evaluating performances, and the recent research trends.
-
GCT.50022
Computer Graphics Theory and Application
3 creditsThis course is designed to study theories, techniques and application methods of Computer Graphics. It covers the general overview, the history, and the fundamental concepts of Computer Graphics. The students will have an opportunity to learn graphics programming based on Maya API, Python Scripting, and Mel. Maya is the most widely used 3D commercial software. Industry professionals from leading CG companies will be invited to explain how the Computer Graphics technology is applied to produce most recent movies or animated films.
-
GCT.50023
Computing for CT
3 creditsThis course is designed to provide the students with the essential computing knowledge and skill to conduct the research and learning at the Graduate School of Culture Technology. The course covers not only the programming techniques but also the fundamental knowledge on computing. Rather than approaching computing from the algorithmic perspective, we shall begin with designing the services and contents, and then designing the computing architecture, and then prototyping the services and contents.
-
GCT.50025
Motion Graphics
3 creditsThis course deals with representing, analyzing, and creating motions of virtual objects for computer animation, game, VR, and other interactive media. Students will learn computational theories and algorithms for modeling and animating particles, solid, fluid, and characters through course studies and projects.
-
GCT.50033
Sound Design and Programming
3 creditsThis course is concerned with the basis of sound control and synthesis. MaxMSP is a graphical programming language created for use by sound designers, musicians and artists. Particularly useful is the real-time flexibility of audio processes and the ability to control the computer using midi instruments, sensors, networks and so on.
-
GCT.50035
Sound Technology for Multimedia
3 creditsThis project-based course deals with both theory and practice of digital audio technology. Topics include the basic concepts of sampling, spectrum, sound analysis/synthesis, digital audio effects, psychoacoustics, and data mapping strategies for cross-modal display. Students will learn how to utilize sound to create/ understand information and art.
-
GCT.50036
Cognitive Science of Music
3 creditsCognitive science of music concerns the sensation, perception and cognition of sounds that happen in the processing of music listening. this course will provide basic concepts of auditory cognition required for the development of music-related culture technology.
-
GCT.50043
Game Design
3 creditsThis course covers the entire of processes of game design - from preliminary concept design to prototyping. The course begins with the essential properties of gaming, and proceeds to the discussion on each game design process. Students will learn the essential knowledge by working on game protptypying
-
GCT.50044
Game Studies (Ludology)
3 creditsGame studies (Ludology) are the discipline of studying games, players, their design and their roles in society and culture. These fields consist of multi- and inter-disciplinary research areas including computer science, psychology, sociology, anthropology, arts & literature, media studies, communication, theology and more. Introductory phase will be focused on basic overview of game studies such as history of games, changes of industry, basic concepts and theories that can form the basis for game field. In the deep understanding phase, based on diverse theoretical & case analysis approaches to the game areas, current trends and future directions of games can be considered.
-
GCT.50047
Dynamics of Human-Computer Interaction
3 creditsThis class begins with strong questions about the cognitive psychological perspective that has dominated past human-computer interaction research. From a cognitive psychological perspective on human-computer interaction represented by Fitts` law or the Human Processor Model, humans are considered to be an extremely static, computer-like object that processes the given information. This class clearly demonstrates (1) the limitations of the existing view of human beings as an information processing unit, (2) the nature of man as a dynamic controller that constantly controls his or her perception and the surrounding environment to achieve a given goal.
-
GCT.50051
Digital Design
3 creditsThis course is designed to study fundamental design theories, principles and visual languages for creating digital media and contents. Through the course, students will acquire skills of developing creative design ideas using various visualization techniques. Students will also experience a basic digital media and contents design practice.
-
GCT.50054
Digital Architecture
3 credits -
GCT.50055
3D Interaction Design
3 creditsThis course is designed to study theories, methods and applications of 3D interaction design. It covers the general overview, the history, the fundamental concepts, and main issues of 3D interaction and it applications. It provides the interested students with the basic knowledge and skills to conduct the further researches in 3D Interaction through team projects.
-
GCT.50056
Digital Fashion
3 creditsThis course investigates how digital technologies affect fashion in terms of design, production and consumption. The course focuses on the design and construction of virtual garments and wearable computing, while introducing recent trends in technology applications and design methods as well as relevant contextual debates.
-
GCT.50057
Metaverse and Human Psychology
3 creditsUnderstand the concepts and principles of metaverse psychology. Cultivate the ability to view and analyze human psychological experiences in the metaverse from the perspectives of self-identity, social relationships, ethics, and policies. Understand the psychology of metaverse service users and develop practical thinking that can be applied when researching metaverse service.
-
GCT.50059
Computational Design
3 creditsThis course will cover the introduction, research and state-of-art issues related to computational design. The student will get a comprehensive understanding of all the theories and approaches that have been investigated by related domain researchers such as cogtive psychologists, designers, aestheticians, computer sciencists, human-computer interaction researchers, etc.
-
GCT.50061
Scientific Concepts and Thinking
3 creditsThis course attempts to introduce and to nurture the essential concepts and knowledges in science and technology so that students develop the scientific minds for understanding, designing and solving various cultural and artistic problems. This course is primarily for the students with various non-science backgrounds.
-
GCT.50064
Introduction to Data Analytics Using R
3 creditsThe ability to handle social data and analyse them statistically is crucial in the modern world. The social data basics and tools to analyze such data will be provided. Using the R statistical package, students can get experience to handle real data and visualize them.
-
GCT.50065
Augmented Humans
3 creditsIt is a project-oriented course that designs and implements Culture Technology related projects. The main goal is to let students learn research process by proposing and implementing the idea of Augmented Human. Through team projects students will analyze collected data from smart phone to realize quantified self and then implement augmented human platform that enhance humans capability in terms of 1) physically 2) intellectually 3) socially.
-
GCT.50072
Computer-mediated Communication
3 creditsIntroduction to the internet, language and communication in the context of the complex interactions of culture and technology. This course offers both theoretical approaches and case studies of these interactions from diverse domains, including computer science, linguistics, information technology, and mass media.
-
GCT.50073
Cognition and Emotion
3 creditsEvery cultural activities come from the informational representation and expression given by the human-environment interaction. After the establishment of cognitive science, it became increasingly apparent that cognitive structure in the human brain could best explain human behavior and even it could provide the machinery to account for affect and emotion. This course is designed to review aspects of cognition including perception, attention, memory, and problem solving, and to develop a deeper understanding of emotion. With these knowledges, recent advances in computational and quantitative modeling of cognition and emotion will be applied to the understanding and development of cultural activities and artifacts.
-
GCT.50074
Story Design
3 creditsNowadays Storytelling is adapted to PC game, web content, advertizement, marketing as well as traditional story art such as novel, drama and movie. There are many stories in our time, but good stories are so rare. This course offers theories and techniques of good story well told.
-
GCT.50076
Social Computing
3 creditsIn this course, we are going to discuss researches of social network services, along with sociological studies of human action. Sociological action theories will help social-computing researchers figure out the substantive meaning of their data analysis. Students will learn how to design a sociological data analysis framework on their own. Students will learn how to make theoretical interpretations from data on the basis of course reading and discussions.
-
GCT.50082
Culture Content Industry
3 creditsThis course deals with cultural content industry field such as film, animation, game, edutainment and digital media, etc, particularly focusing on applying established scholarly tradition theories and discourses to cultural content industries. The purpose and output of this course is for empowering ability to set up and improve your analysis and predictability toward cultural content and its industry. Participants must implement case studies with applicable discourses which is provided for this course.
-
GCT.50083
Museum Technology in Digital Era
3 creditsMuseum management needs to apply highly advanced technologies into divers fields such as collection information management, exhibit making, communication with visitors,..etc. Especially since in contemporary society of knowledge industry the roles and functions of museums are radically expanding, the museum technology field is also being develope. This course is designed for students, on the basis of understanding of contemporary museological issues, to do analysis and research on aspects of museum technology so that they will be ready for newly created professions in the museum.
-
GCT.60000
Augmented Reality Project
3 creditsThis course is a project-based course that plans and implements Augmented Reality (AR) projects. In this course, we explore how to solve various Metaverse issues using 'DT (Digital Twin)-based AR technology'. The key goal is to teach students the AR research process by finding/defining problems, proposing/implementing/evaluating possible solutions.
-
GCT.60006
Digital Performance
3 creditsThis course provides theoretical knowledge and practical skills to plan, produce and stage a digital performance project. The course draws on theories and methods from performance studies, film and media studies, and human computer interaction to gain insights into various approaches to filming choreographed shots for performance, designing computer mediated interactions, and capturing human movements in live performance.
-
GCT.60011
Digital Heritage
3 credits -
GCT.60012
Cultural Archetype and Image Code
3 creditsThe Cultural Archetype is to find out the common and universal elements such as cultural images and symbols in the basic patterns, ways and styles of the Culture and Civilization. We are going to make an analysis of how the images and symbols come to create the Cultural Archetype reflected on Myth, Legend, History, Society, Arts, Politics and Religion. In this course the students have to focus on getting the visions, perspectives and insights to analyze the Culture through images and symbols. Furthermore, the students will learn how to use culture archetype knowledges to develop digital contents, such as smart media, games and etc.
-
GCT.60022
Digital Creatures
3 creditsThis course will give an overview of major research topics in digital human technology, such as facial animation, motion control, physically-based modeling and animation, modeling emotions and intelligent behaviors. Emphasis is on the computational techniques required to the simulation of human characters.
-
GCT.60023
Interaction Sensing Principle & Application
3 creditsThis course will educate core principles of 3D & Physical sensing adopted for human-computer interaction. We will cover basic optics for 3D sensing and basic knowledge of each component for physical sensing. Also, we will look at applications where 3D & physical sensing are combined to provide interaction.
-
GCT.60033
Audio and Multimedia Programming
3 creditsThis course deals with various topics of audio/multimedia programming. We explore the basics of programming tools and environments, software libraries, graphic user interface design, audio plug-in architecture, audiovisual integration, and control/communication over network.
-
GCT.60034
Musical Applications of Machine Learning
3 creditsMusic information retrieval (MIR) is an emerging field of research that aims to provide intelligent solutions for music search or recommendation, music education, interactive performance, visualization and so on. This course introduces various topics in MIR research focusing on computational methods.
-
GCT.60035
Metaverse Space Design Research
3 creditsThe purpose is to understand the concept of metaverse and provide insight into how metaverse space design is formed in terms of user experience and various cultural and social backgrounds. It includes case studies on metaverse space design, analysis of the differences between reality and metaverse space design, and discussion on the development direction of metaverse space design. Through this course, students will identify the advantages and limitations of metaverse space design and explore the future direction of metaverse space design.
-
GCT.60051
Media Interaction Design
3 creditsThis course is designed to study the interactivity of multi-modalities (visual, sound, olfactory, and tactile), and to experience creative interaction design. Emphasis is given to experience tangible interface design with the state-of-the-art of technology.
-
GCT.60053
Virtual Reality and Virtual Worlds
3 creditsThe subjects of this course is virtual reality (technology) and virtual worlds (culture). This course will cover (1) the core technology and the characteristics of VR, and (2) the socio-humanities subjects on virtual worlds. Case studies on the various virtual worlds and the future perspectives will be discussed.
-
GCT.60062
Human-Robot Interaction
3 creditsAs the robot technology advances rapidly, robots become robust and intelligent ever before. In this course, we shall go beyond the traditional HCI, and shall investigate various technological as well as socio-humanities issues as robots become one of the integral ingredients of our civilization.
-
GCT.60071
Social-aware Ubiquitous Computing
3 creditsThrough this class, students will learn the concept and issues of the social aware ubiquitous computing, the evolutionary change of social applications including social networks and social media, and the impact on user behaviors in a new collective way.
-
GCT.60074
Knowledge-based System Design & Modeling
3 creditsThis course will examine the nature and principles of knowledge-based systems from performance and methodology perspectives. It will also cover the software engineering modeling concept and basic elements of knowledge-based systems using the specific programming language UML and JESS.
-
GCT.60075
Culturoinformatics-Information Theory and Scientific Modeling Methods
3 creditsAdvances in modeling techniques and information science provide an opportunity to understand culture in novel ways. “Culturoinformatics” is a field of science that leverages various cultural data (aural, graphical, or textual) and scientific tools to model and appreciate the creation, delivery, and consumption processes in culture. Examples include use of colors in paintings, the social networks of collaboration between artists, the evolution of memes in authorships, etc. Designed for graduate students of Culture Technology at KAIST and others interested in interdisciplinary science, we will cover the fundamentals of data science, both the analytical and computational aspects.
-
GCT.60084
Regional Culture Industry Studies
3 creditsThe very notion of culture involves both global-ness and local-ness. This course explores how the region-specific culture can be exploited, and be materialized into cultural outcome. Various strategies will be studied with the field study.
-
GCT.60085
Venture Management in Culture Industry
3 creditsThe students will study various issues in creating and managing the venture companies in the cultural industry. The topics to be discussed are: case study, processes and simulation.
-
GCT.60086
Exhibition Content Design
3 creditsMaking exhibitions in the digital era cannot treat any more only with artefacts or art works. Exhibition developers, with the analysis on the purpose and intention of the event, should take into consideration the possibilities of digital technologies in planning and designing the exhibit content to meet with the needs for the institution and also for the public. This course will be composed of the basic principles to plan and design the exhibit as well as of pratice experience through projects that students will present at the end of semester.
-
GCT.60087
New Media and Heritage
3 creditsMuseums, Art center, Science center, World Expo, Coex, Brand land, Fairs .. all these culture institutions do communicate with public through the exhibitions. It means that the Exhibition plays the role of a platform where all fields of sciences and industries can be active participants. In this lecture we will examine the exhibition planning process with concrete cases.
-
GCT.60088
Global Cultural Marketing
3 creditsThis course begins with the traditional marketing agenda such as marketing theory, marketing models and promotion management, and proceeds to the issues that arises in global marketing. Focus will be given to the global marketing for cultural artifacts, especially cultural contents.
-
GCT.60089
Managerial and Cultural Economics
3 credits -
GCT.79900
Topics in Culture Technology project planning
3 creditsThis course is designed to develop Culture Technology related project through analyzing and understanding various digital media. Students will participate in real CT projects and they can gain experience and know-how of real CT projects.
-
GCT.79903
Topics in Culture TechnologyⅠ
1 creditThis course is concerned with the emerging issues in the theoretical and practical aspects of culture technology. The course may be offered throughout the entire semester, or may proceed in a relatively short time span, covering the same amount of material. Typical topics include content technologies, cultural management, cultural policies, content design, techno-culture, and scientific communications.
-
GCT.79904
Topics in Culture TechnologyⅡ
3 creditsThis course is concerned with the emerging issues in the theoretical and practical aspects of culture technology. The course may be offered throughout the entire semester, or may proceed in a relatively short time span, covering the same amount of material. Typical topics include content technologies, cultural management, cultural policies, content design, techno-culture, and scientific communications.
-
GCT.79911
Topics in Digital Socio-Humanities
3 credits -
GCT.79921
Topics in Computer Graphics
3 creditsThis course deals with the emerging issues in 3D interactive graphics and animation. The primary subjects are rendering, modeling, motion control and 3D interaction techniques.
-
GCT.79922
Topics in Virtual Reality
3 credits -
GCT.79931
Topics in Music Technology
3 creditsThis course covers both the theory and the practice of digital instruments and performance. Students will learn how to implement digital interfaces for music and practice various data mappings, design new instruments, and finally conduct a performance using the result.
-
GCT.79941
Topics in Human-Computer Interaction
3 credits -
GCT.79942
Topics in Infotainment Technology
3 creditsIn order to complete successful games development, collaboration between many different areas is a prerequisite. Well-balanced contribution from various disciplines is such an important factor in the field. Ideas from various fields have infinite potential to trigger innovative thinking for current and future game media. This course will provide innovative ideas and insights from various disciplines for future game media, such as tangible games. During this course, various types of tangible game and serious game design will be assigned.
-
GCT.79952
Topics in Digital Contents
3 credits -
GCT.79953
Topics in Computational Design
3 creditsThis course will cover the introduction, research and state-of-art issues related to computational design. The student will get a comprehensive understanding of all the theories and approaches that have been investigated by related domain researchers such as cogtive psychologists, designers, aestheticians, computer sciencists, human-computer interaction researchers, etc.
-
GCT.79987
Topics in Cultural Planning
3 creditsThis course considers how art museums reveal the social and cultural ideologies of those who build, pay for, work in, and visit them. We will study the ways in which art history is (and has been) constructed by museums acquisitions, exhibitions, and installation. We will also consider the ways in which art museums are changing by looking at the world-wide boom in museum architecture, and by examining the relationship between contemporary art and museums. The analysis of some of major art museum examples will give the insignt to the students on the relationship between the cultural contexts of viewer and object, the nture of languages or aesthetic discourse.
-
-
-
-
-
GCT.93100/93200
Seminar, Master`s/Ph.D.
1 creditIntroduction to the internet, language and communication in the context of the complex interactions of culture and technology. This course offers both theoretical approaches and case studies of these interactions from diverse domains, including computer science, linguistics, information technology, and mass media.
-
-