Overview
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Vision and Goals
The vision of KAIST Graduate School of Culture Technology is to create global value in the culture industry based on science and technology.
The culture industry is an industry related to creative work in the field of culture and arts. More broadly, it encompasses industries that improve the quality of human life. Because the culture industry is a high-value-added industry and has a significant impact on national status, many countries are putting a lot of effort into nurturing and developing the culture industry. Currently, Korea's culture industry is leading global trends, including video, music, and games.
In order to create global value in the culture industry, KAIST Graduate School of Culture Technology seeks to cultivate convergent global talent that combines arts, humanities, and social sciences based on cutting-edge science and technology and cultural thinking, and to present source technologies that lead the culture industry.
KAIST Graduate School of Culture Technology is currently focusing on research in the following fields, thereby taking the lead in creating future culture.
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1 Audio & Visual
- Music
- Sound
- Computer Graphics
- Computer Vision
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2 Interaction & Experience
- Virtual Augmented Reality
- Game
- Space Technology
- Computational Design
- Visual Design
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3 Arts & Human
- Computational Sociology
- Digital Cultural Heritage
- Media Art
- Art & Data Science
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Education
KAIST Graduate School of Culture Technology operates master's and doctoral programs in engineering in the field of culture technology. We also offer minor course for undergraduate students.
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Current Status
Faculty Faculty Full-time Invited Joint Appointment Adjunct Distinguished Invited Emeritus 25 12 2 7 2 1 1 Student Student Doctoral Master's 175 99 76 Alumni Alumni Doctoral Master's 698 131 567 -
Establishment Background and Major History
KAIST Graduate School of Culture Technology was established in 2005 with the support of the Ministry of Culture & Tourism in order to promote exchanges between various academic fields such as science and technology, humanities, art, and design, and to nurture the domestic culture industry into an internationally competitive future national key industry.
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09/2005
- Established
- Head
WOHN Kwangyun
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01/2007
- Reorganized to
School Level - Dean
WOHN Kwangyun
- Reorganized to
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04/2011
- Dean
LEE Dongman
- Dean
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09/2013
- Reorganized to
Dept. Level - Head
LEE Dongman
- Reorganized to
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12/2015
- Support Changed
- Min. of Culture
↓
Min. of Science
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05/2016
- Head
NOH Junyong
- Head
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09/2020
- Head
WOO Woontack
- Head
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09/2022
- Head
LEE Sung-Hee
- Head
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