CT Research Institute (CTRI)

• Director: Prof. Junyong Noh
Mission
- 창조적 기술혁신을 이끄는 미래 융합기술 확보
- 차세대 글로벌 융합 인재 육성
- 기술이전과 비즈니스화 및 창업 지원
- 새로운 융합 R&D 롤 모델 제시 및 융합연구 활성화
History
- 1999 KAIST 가상현실연구센터 설립(센터장: 원광연 교수)
- 2006. 5 문화기술연구센터로 명칭 변경
- 2012. 10 문화기술연구소 설립 승인
- 2012. 12 문화기술연구소로 명칭 변경(소장: 이동만 교수)
- 2016. 5 노준용 교수 연구소장 취임
Organization

남주한 교수님 Music and Audio Computing Lab http://mac.kaist.ac.kr/
노준용 교수님 Visual Media Lab http://vml.kaist.ac.kr/
박주용 교수님 TheQ: Cultural Complexity Science Group http://entropy.kaist.ac.kr/wordpress
우성주 교수님 Emotion Technology Lab http://etlab.kaist.ac.kr/
우운택 교수님 UVR Lab http://uvr.kaist.ac.kr/
원광연 교수님 Experience Lab http://explab.kaist.ac.kr/
이병주 교수님 Interactive Media Lab http://leebyungjoo.com/
이성희 교수님 Motion Computing Lab http://motionlab.kaist.ac.kr/
이지현 교수님 Information-Based Design Research Group http://ibd.kaist.ac.kr/
차미영 교수님 Social Computing Lab http://mia.kaist.ac.kr/




Digital Art & Entertainment(DAE) Research Center

• Director: Prof. Sung-Hee Lee
Labs

Experience Lab (EXPLab)

Professors | Kwangyun Wohn / Jihun Byun / KyungSik Kim / SeungHo Yoo / Tack Woo / YoungYim Doh / Boncheol Goo
Conventionally, HCI mainly dealt with technological, social, and philosophical problems arising in interactions between virtual environments and human. However, due to the evolution toward ubiquitous computing environment, HCI expands its focus on more general and macroscopic areas. The research in the EXP lab includes interaction between ever-evolving digital space and human, new application of digital media, and presentation exploiting digital technology. The area consists of computer game, wearable computing, and application of virtual reality. The projects are research on cognition process in the digital space based on interactive media art, media art theory, and systematic planning of scientific exhibition.



Visual Media Lab (VM Lab)

Professors | Junyong Noh
The purpose of visual media lab is to develop visual effects and computer graphics technology and apply them to content production such as computer animation, movies, games and etc. Ultimately, it will be impossible to distinguish between the digital actors and the digital world from the real counterparts. Specific research topics include simulation of natural phenomena, facial animation, character animation, and intuitive sketching interface.



Motion Computing Lab (MC Lab)

Professors | Sung-Hee Lee
The Motion Computing Laboratory at KAIST strives to advance techniques for understanding human motions and creating autonomous and intelligent motions of artificial humans, such as virtual characters and humanoid robots. Our research contributes to digital media contents, such as computer animation, games, VR/AR, and interactive media art, as well as physical systems, such as humanoid robotics, animatronics, and kinetic art.






Ambient Communication(AC) Research Center

• Director: Prof. Juyong Park
Labs

Communicative Interaction Lab

Professors | Chung Kon Shi / BongKwan Jeon / Jeounghoon Kim

The C. Interaction Lab in KAIST have studied about human beings and their interaction. We focus on basic philosophical discussion, aesthetic, art(mainly music & visual art), story and brain mechanism which are the product of the human being. For this, C stands for 'Cognitive' & 'Communication'. Our subject is a very complex problem and requires interdisciplinary understandings about various academic issues. For implicating this grand mission, C also stands for 'Creative', 'Contents', 'Collaborate', and 'Culture', While accomplishing achievements and growing our understanding, more meanings will be attached.

Our detail subject are these:
- Story Modeling, Story Design, Story Developing & Valuation System,
- New Storytelling Media, Contents Creating Brain Dynamics,
- Neuro-Marketing, Neuro-Economics, Neuro-Aesthetic,
- Linguistics & Language, Language & Text Analysis,
- Computer Mediated Communication, Digital Communication



Cultural Policy & Management (CMP Lab)

Professors | Wonjoon Kim

The Cultural Management & Policy Lab aims to enhance our cultural environment through innovative research on cultural contents, creative business models, and cultural industry and policy.

We bring about sustainable changes in culture by:
- enhancing our understanding of culture, business and creative industry
- discovering and disseminating economic, marketing, neuro-scientific, and technological solutions to challenges that culture industry faces
- providing interdisciplinary understanding and knowledge about culture industry

Our strategic focuses are:
- the economics and policy relevant research on a broad range of culture industry
- the structured understanding of complex dynamics of culture
- Consumer-Content Interaction (CCI) aiming to provide new business model



Social Computing Lab

Professors | MeeYoung Cha / WonJae Lee / Dongman Lee / Sungju Woo / Juyong Park
The mission of Social Computing Lab(SCL) in KAIST is to study the computing model of human behaviors and social interactions on the web and other platforms . We are using the Interdisciplinary approaches combining computer science, sociology, and humanities, to develop the computational systems to approach the societal issues and support the collective intelligence.




Interactive Media & Space(IMS) Research Center

• Director: Prof. Ji-Hyun Lee
Labs

Descartes Lab

Professors | Ji-hyun Lee
Research focus of our Descartes Lab (Information-Based Design Research Group) at GSCT, KAIST narrowed down to three interdisciplinary areas that are not mutually exclusive: (1) calculation for UX + service design, (2) cultural DNA with morphological analysis, and (3) computational creativity. While maintaining computational design field as the primary research focus, our research group explores abstract concepts like the user experience(UX), cultural components, and creativity, and challenging problems derived from ideated thoughts using computers. These explorations result in computer-based frameworks or systems contributing to the enhancement of the calculability using algorithmic and/or heuristic computational methods. In other words, my research focus is on ‘computational culture’ as an extension of computational design. The three interdisciplinary areas are summarized below:

- Calculation for UX + Service Design
- Cultural DNA with Morphological Analysis
- Computational Creativity


Ubiquitous Virtual Reality (UVR) Lab

Professors | Woontack Woo
The research aims at the development of new computing paradigms for future “digilog life in smart space” that covers diverse research areas, ranging from highly theoretical to practical and mathematical to intuitive. Specifically, three main research foci are planned : 3D Vision, DigiLog UI/UX, Context-Aware Mobile Augmented Reality(CAMAR), etc.


Music and Audio Computing (MAC) Lab

Professors | Juhan Nam
The Music and Audio Computing (MAC) Lab aims for developing technologies to better create, play and enjoy music. Our research focuses on 1) computational methods to analyze and synthesize sound and music, and 2) interactive music and audio system design. We are particularly interested in applying our research efforts to human-centered use cases in music listening, performance, and sound-and-music making.











Director

  • Prof. Woontack Woo
    wwoo@kaist.ac.kr
Vision & Mission




Staff
  • Eunseok Kim
    Research Staff
    Emailscbgm@kaist.ac.kr
  • Kihong Kim
    Research Staff
    Emailkihongkim@kaist.ac.kr
  • Jeong-hun Jo
    Research Staff
    Emailjojh@kaist.ac.kr