Graduate School of Culture Technology has been providing the new paradigm for harmonizing the areas of culture and technology since 2005.

Also, GSCT have established different models in diverse sectors of majors such as movie, game, media and more.

In movie technology, SCREEN X, which is the first developed multi-projection system in the world, enhances the user experience in the theater.

NAKid software, which facilitates movie making procedures to 3 time faster than those of Hollywood, has made great accomplishment.

In game technology, to display digital creatures with realistic views, GSCT has developed creature techniques to produce the result in much faster manner.

For media technology, we were able to perform multi-touching tasks such as zoom-in/out using the virtual fingering techniques.

In cultural heritage technology, heritage restoring techniques have been implemented and successfully utilized in restoring Seokguram Grotto in Korea and Ho Quyen, Hue Palace in Vietnam using 3D visualization.

Spatial technology developed augmented reality space which allows natural interaction between virtual and real spaces.

Social technology is well-known for revealing the spread of vicious rumors via SNS using big data analysis.

Performance technology introduced new paradigm of digital performance using high-speed network, which exceeded spatial limitation of existing performances.

Such convergence studies, which are divided into 3 specialized main tracks result best outcome.

GSCT in the only institute, where educates global talents based on culture and advanced technology in the country.

About 290 alumni are acting as pioneers in many areas such as IT, movie, stage, mobile and more cultural industries.

They have established 14 companies and are leading the development of culture industry with new ideas in film production, games, applications, exhibition planning, photography and so on.

GSCT has built 5 core strategies based on the culture industry ecosystem.

'Creation' of entertainment technology,
'Production' of advanced video and contents,
'Dissemination' of information in social networks,
'Exhibition/Performance' to study stage aesthetics and technology,
Interactive 'Participation/UX Sharing'.

Also, there are a number of awards, technology transfers and patent applications.

Convergence research and academic achievements of GSCT will continue in the future.