Mandatory Major
GCT501 Introduction to Culture Technology 3credits
This course discusses the basics of culture technology (CT). While culture technology refers to the technology for digital contents such as games, animation and movies, we extend its scope to the technology for various cultural artifacts, even to the technology for our everyday cultural activities. We shall also discuss how the traditional “analog” cultural problems may find their effective solutions by incorporating the “digital” approach.
Elective
GCT502 Aesthetics in the Digital Age 3credits
This course deals with major aesthetical and technical issues to understand the art and culture in the 21st century. We cover the history and traditional concepts of aesthetics, review the latest trends in digital technology, and analyze the reaction to (or re-action on) the “desire” of current culture through multidisciplinary discussions including philosophy, psychoanalysis, arts, and digital technology.
GCT504 Cyberpsychology 3credits
Cyberpsychology is the study of the human mind and behavior in the context of human-technology interaction. It encompasses all psychological and social phenomena that are associated with or affected by emerging technologies, including the internet, mobile phones, online game, virtual world, digital media and any other technology, which has demonstrated an ability to alter human behaviors, lifestyles, and social changes. This course aims to provide with an in-depth understanding of how humans experience and interact with culture technology based on user”s psychological and social experience centered perspective.
GCT505 Human-Computer Interaction 3credits
The overall process of analysis, design, and implementation of human-computer interaction is covered. Topics include reflecting cultural context and user needs, analyzing tasks, designing user interface, evaluating performances, and the recent research trends.
GCT522 Computer Graphics Theory and Application 3credits
This course is designed to study theories, techniques and application methods of Computer Graphics. It covers the general overview, the history, and the fundamental concepts of Computer Graphics. The students will have an opportunity to learn graphics programming based on Maya API, Python Scripting, and Mel. Maya is the most widely used 3D commercial software. Industry professionals from leading CG companies will be invited to explain how the Computer Graphics technology is applied to produce most recent movies or animated films.
GCT523 Computing for CT 3credits
This course is designed to provide the students with the essential computing knowledge and skill to conduct the research and learning at the Graduate School of Culture Technology. The course covers not only the programming techniques but also the fundamental knowledge on computing. Rather than approaching computing from the algorithmic perspective, we shall begin with designing the services and contents, and then designing the computing architecture, and then prototyping the services and contents.
GCT525 Motion Graphics 3credits
This course deals with representing, analyzing, and creating motions of virtual objects for computer animation, game, VR, and other interactive media. Students will learn computational theories and algorithms for modeling and animating particles, solid, fluid, and characters through course studies and projects.
GCT533 Sound Design and Programming 3credits
This course is concerned with the basis of sound control and synthesis. MaxMSP is a graphical programming language created for use by sound designers, musicians and artists. Particularly useful is the real-time flexibility of audio processes and the ability to control the computer using midi instruments, sensors, networks and so on.
GCT535 Sound Technology for Multimedia 3credits
This project-based course deals with both theory and practice of digital audio technology. Topics include the basic concepts of sampling, spectrum, sound analysis/synthesis, digital audio effects, psychoacoustics, and data mapping strategies for cross-modal display. Students will learn how to utilize sound to create/ understand information and art.
GCT543 Game Design 3credits
This course covers the entire of processes of game design - from preliminary concept design to prototyping. The course begins with the essential properties of gaming, and proceeds to the discussion on each game design process. Students will learn the essential knowledge by working on game protptypying
GCT544 Game Studies (Ludology) 3credits
Game studies (Ludology) are the discipline of studying games, players, their design and their roles in society and culture. These fields consist of multi- and inter-disciplinary research areas including computer science, psychology, sociology, anthropology, arts & literature, media studies, communication, theology and more. Introductory phase will be focused on basic overview of game studies such as history of games, changes of industry, basic concepts and theories that can form the basis for game field. In the deep understanding phase, based on diverse theoretical & case analysis approaches to the game areas, current trends and future directions of games can be considered.
GCT545 Augmented Reality 3credits
This course is designed to study basic theories, methods, and cores of Augmented Reality. It covers cores in image processing/analysis, computer vision, computer graphics, 3D interaction, user experience and evaluation. It provides the interested students with the basic knowledge and skills to conduct the further researches in Augmented Reality through team projects.
GCT551 Digital Design 3credits
This course is designed to study fundamental design theories, principles and visual languages for creating digital media and contents. Through the course, students will acquire skills of developing creative design ideas using various visualization techniques. Students will also experience a basic digital media and contents design practice.
GCT554 Digital Architecture 3credits
GCT555 3D Interaction Design 3credits
This course is designed to study theories, methods and applications of 3D interaction design. It covers the general overview, the history, the fundamental concepts, and main issues of 3D interaction and it applications. It provides the interested students with the basic knowledge and skills to conduct the further researches in 3D Interaction through team projects.
GCT556 Digital Fashion 3credits
This course investigates how digital technologies affect fashion in terms of design, production and consumption. The course focuses on the design and construction of virtual garments and wearable computing, while introducing recent trends in technology applications and design methods as well as relevant contextual debates.
GCT559 Computational Design 3credits
This course will cover the introduction, research and state-of-art issues related to computational design. The student will get a comprehensive understanding of all the theories and approaches that have been investigated by related domain researchers such as cogtive psychologists, designers, aestheticians, computer sciencists, human-computer interaction researchers, etc.
GCT561 Scientific Concepts and Thinking 3credits
This course attempts to introduce and to nurture the essential concepts and knowledges in science and technology so that students develop the scientific minds for understanding, designing and solving various cultural and artistic problems. This course is primarily for the students with various non-science backgrounds.
GCT564 Introduction to Data Analytics Using R 3credits
The ability to handle social data and analyse them statistically is crucial in the modern world. The social data basics and tools to analyze such data will be provided. Using the R statistical package, students can get experience to handle real data and visualize them.
GCT572 Computer-mediated Communication 3credits
Introduction to the internet, language and communication in the context of the complex interactions of culture and technology. This course offers both theoretical approaches and case studies of these interactions from diverse domains, including computer science, linguistics, information technology, and mass media.
GCT573 Cognition and Emotion 3credits
Every cultural activities come from the informational representation and expression given by the human-environment interaction. After the establishment of cognitive science, it became increasingly apparent that cognitive structure in the human brain could best explain human behavior and even it could provide the machinery to account for affect and emotion. This course is designed to review aspects of cognition including perception, attention, memory, and problem solving, and to develop a deeper understanding of emotion. With these knowledges, recent advances in computational and quantitative modeling of cognition and emotion will be applied to the understanding and development of cultural activities and artifacts.
GCT574 Story Design 3credits
Nowadays Storytelling is adapted to PC game, web content, advertizement, marketing as well as traditional story art such as novel, drama and movie. There are many stories in our time, but good stories are so rare. This course offers theories and techniques of good story well told.
GCT576 Social Computing 3credits
In this course, we are going to discuss researches of social network services, along with sociological studies of human action. Sociological action theories will help social-computing researchers figure out the substantive meaning of their data analysis. Students will learn how to design a sociological data analysis framework on their own. Students will learn how to make theoretical interpretations from data on the basis of course reading and discussions.
GCT582 Culture Content Industry 3credits
This course deals with cultural content industry field such as film, animation, game, edutainment and digital media, etc, particularly focusing on applying established scholarly tradition theories and discourses to cultural content industries. The purpose and output of this course is for empowering ability to set up and improve your analysis and predictability toward cultural content and its industry. Participants must implement case studies with applicable discourses which is provided for this course.
GCT583 Museum Technology in Digital Era 3credits
Museum management needs to apply highly advanced technologies into divers fields such as collection information management, exhibit making, communication with visitors,..etc. Especially since in contemporary society of knowledge industry the roles and functions of museums are radically expanding, the museum technology field is also being develope. This course is designed for students, on the basis of understanding of contemporary museological issues, to do analysis and research on aspects of museum technology so that they will be ready for newly created professions in the museum.
GCT606 Digital Performance 3credits
This course provides theoretical knowledge and practical skills to plan, produce and stage a digital performance project. The course draws on theories and methods from performance studies, film and media studies, and human computer interaction to gain insights into various approaches to filming choreographed shots for performance, designing computer mediated interactions, and capturing human movements in live performance.
GCT611 Digital Heritage 3credits
GCT612 Cultural Archetype and Image Code 3credits
The Cultural Archetype is to find out the common and universal elements such as cultural images and symbols in the basic patterns, ways and styles of the Culture and Civilization. We are going to make an analysis of how the images and symbols come to create the Cultural Archetype reflected on Myth, Legend, History, Society, Arts, Politics and Religion. In this course the students have to focus on getting the visions, perspectives and insights to analyze the Culture through images and symbols. Furthermore, the students will learn how to use culture archetype knowledges to develop digital contents, such as smart media, games and etc.
GCT622 Digital Creatures 3credits
This course will give an overview of major research topics in digital human technology, such as facial animation, motion control, physically-based modeling and animation, modeling emotions and intelligent behaviors. Emphasis is on the computational techniques required to the simulation of human characters.
GCT633 Audio and Multimedia Programming 3credits
This course deals with various topics of audio/multimedia programming. We explore the basics of programming tools and environments, software libraries, graphic user interface design, audio plug-in architecture, audiovisual integration, and control/communication over network.
GCT634 Music Information Retrieval 3credits
Music information retrieval (MIR) is an emerging field of research that aims to provide intelligent solutions for music search or recommendation, music education, interactive performance, visualization and so on. This course introduces various topics in MIR research focusing on computational methods.
GCT651 Media Interaction Design 3credits
This course is designed to study the interactivity of multi-modalities (visual, sound, olfactory, and tactile), and to experience creative interaction design. Emphasis is given to experience tangible interface design with the state-of-the-art of technology.
GCT653 Virtual Reality and Virtual Worlds 3credits
The subjects of this course is virtual reality (technology) and virtual worlds (culture). This course will cover (1) the core technology and the characteristics of VR, and (2) the socio-humanities subjects on virtual worlds. Case studies on the various virtual worlds and the future perspectives will be discussed.
GCT662 Human-Robot Interaction 3credits
As the robot technology advances rapidly, robots become robust and intelligent ever before. In this course, we shall go beyond the traditional HCI, and shall investigate various technological as well as socio-humanities issues as robots become one of the integral ingredients of our civilization.
GCT663 Social Data Analytics 3credits
The ability to handle social data and analyse them statistically is crucial in the modern world. The social data basics and tools to analyze such data will be provided. Using the R statistical package, students can get experience to handle real data and visualize them.
GCT671 Social-aware Ubiquitous Computing 3credits
Through this class, students will learn the concept and issues of the social aware ubiquitous computing, the evolutionary change of social applications including social networks and social media, and the impact on user behaviors in a new collective way.
GCT672 Digital Storytelling 3credits
The digital technology is prevailing over the science and technology as well as the everyday life. While the digitalization of text (hypertext), video (computer graphics), music (digital music) is being accelerated, the deep structure of storytelling is necessary to investigated in the computational point of view. This course studies the computational approaches of storytelling and applies to the various digital media like internet, computer game, electronic book, computer animation, etc.
GCT674 Knowledge-based System Design & Modeling 3credits
This course will examine the nature and principles of knowledge-based systems from performance and methodology perspectives. It will also cover the software engineering modeling concept and basic elements of knowledge-based systems using the specific programming language UML and JESS.
GCT675 Theory and Applications in Culturoinformatics 3credits
Culture-related data being actively archived owing to digital devices and high-throughput communication technology include piece-specific ones such as the color histogram in paintings, the genealogy of styles andschools, and the geographical distribution of monuments. This culturoinformatics class is dedicated to the analysis, visualization, and modelling of such data.
GCT684 Regional Culture Industry Studies 3credits
The very notion of culture involves both global-ness and local-ness. This course explores how the region-specific culture can be exploited, and be materialized into cultural outcome. Various strategies will be studied with the field study.
GCT685 Venture Management in Culture Industry 3credits
The students will study various issues in creating and managing the venture companies in the cultural industry. The topics to be discussed are: case study, processes and simulation.
GCT686 Exhibition Content Design 3credits
Making exhibitions in the digital era cannot treat any more only with artefacts or art works. Exhibition developers, with the analysis on the purpose and intention of the event, should take into consideration the possibilities of digital technologies in planning and designing the exhibit content to meet with the needs for the institution and also for the public. This course will be composed of the basic principles to plan and design the exhibit as well as of pratice experience through projects that students will present at the end of semester.
GCT687 New Media and Heritage 3credits
Museums, Art center, Science center, World Expo, Coex, Brand land, Fairs .. all these culture institutions do communicate with public through the exhibitions. It means that the Exhibition plays the role of a platform where all fields of sciences and industries can be active participants. In this lecture we will examine the exhibition planning process with concrete cases.
GCT688 Global Cultural Marketing 3credits
This course begins with the traditional marketing agenda such as marketing theory, marketing models and promotion management, and proceeds to the issues that arises in global marketing. Focus will be given to the global marketing for cultural artifacts, especially cultural contents.
GCT689 Managerial and Cultural Economics 3credits
GCT700 Topics in Culture Technology project planning 3credits
This course is designed to develop Culture Technology related project through analyzing and understanding various digital media. Students will participate in real CT projects and they can gain experience and know-how of real CT projects.
GCT703 Topics in Culture Technology 1credits
This course is concerned with the emerging issues in the theoretical and practical aspects of culture technology. The course may be offered throughout the entire semester, or may proceed in a relatively short time span, covering the same amount of material. Typical topics include content technologies, cultural management, cultural policies, content design, techno-culture, and scientific communications.
GCT704 Topics in Culture Technology 3credits
This course is concerned with the emerging issues in the theoretical and practical aspects of culture technology. The course may be offered throughout the entire semester, or may proceed in a relatively short time span, covering the same amount of material. Typical topics include content technologies, cultural management, cultural policies, content design, techno-culture, and scientific communications.
GCT711 Topics in Digital Socio-Humanities 3credits
GCT721 Topics in Computer Graphics 3credits
This course deals with the emerging issues in 3D interactive graphics and animation. The primary subjects are rendering, modeling, motion control and 3D interaction techniques.
GCT722 Topics in Virtual Reality 3credits
GCT731 Topics in Music Technology 3credits
This course covers both the theory and the practice of digital instruments and performance. Students will learn how to implement digital interfaces for music and practice various data mappings, design new instruments, and finally conduct a performance using the result.
GCT741 Topics in Human-Computer Interaction 3credits
GCT742 Topics in Infotainment Technology 3credits
In order to complete successful games development, collaboration between many different areas is a prerequisite. Well-balanced contribution from various disciplines is such an important factor in the field. Ideas from various fields have infinite potential to trigger innovative thinking for current and future game media. This course will provide innovative ideas and insights from various disciplines for future game media, such as tangible games. During this course, various types of tangible game and serious game design will be assigned.
GCT752 Topics in Digital Contents 3credits
GCT753 Topics in Computational Design 3credits
This course will cover the introduction, research and state-of-art issues related to computational design. The student will get a comprehensive understanding of all the theories and approaches that have been investigated by related domain researchers such as cogtive psychologists, designers, aestheticians, computer sciencists, human-computer interaction researchers, etc.
GCT787 Topics in Cultural Planning 3credits
This course considers how art museums reveal the social and cultural ideologies of those who build, pay for, work in, and visit them. We will study the ways in which art history is (and has been) constructed by museums acquisitions, exhibitions, and installation. We will also consider the ways in which art museums are changing by looking at the world-wide boom in museum architecture, and by examining the relationship between contemporary art and museums. The analysis of some of major art museum examples will give the insignt to the students on the relationship between the cultural contexts of viewer and object, the nture of languages or aesthetic discourse.
Research
GCT966/986 Seminar, Master`s/Ph.D. 1credits
Introduction to the internet, language and communication in the context of the complex interactions of culture and technology. This course offers both theoretical approaches and case studies of these interactions from diverse domains, including computer science, linguistics, information technology, and mass media.
Minor(Mandatory)
CTP201 Introduction to Culture Technology 3credits
This course introduces the fundamental concepts of culture technology, and deals with the theory and the practice of the “digitization” of our life and culture. Scientific, technical, and industrial aspects of culture technology is also discussed.
Minor(Elective)
CTP303 Scientific Principles of Culture 3credits
This course will provide the scientific (physics, wave theory, optics, etc.) and the numerical (data analysis and interpretations, graph theory, algorithms, etc.) principles that serve as the foundation for culture technology that enables the creation, sharing, and appreciation of culture. The students of this course are expected to gain a working knowledge of the scientific principles behind the mechanics of musical instruments, resonance and harmony, and the color spectrum in music and paintings. They are also expected to gain a working knowledge of text analysis and interpretation techniques for extracting storytelling structures in literature and movies, and graph theory and algorithms for understanding and modeling the transmission process of culture.
CTP321 Introduction to Computer Game Technology 3credits
This course covers the theories and practices for representing, generating, and modifying digital visual content such as photographs and 3D graphics content. Students will learn representing and processing digital images through various data structures and data processing techniques, and subsequently study 3D graphics theories and practice them via programming assignments.
CTP371 Contents Planning and Storytelling 3credits
This course is designed to study characteristics of the cultural industry and understand the pre-production, production and post-production of cultural contents. Students can understand basic principles of storytelling and practice the planning of cultural contents.
CTP372 Media, Culture & Art 3credits
Man has considered Media as an essential tool to communicate his values and emotions living and forming various cultures and Civilizations. With the passage of time Media has been available mediator for cultural expression and power through diverse ways and contents.
CTP403 Art and Science Interaction 3credits
‘Hybrid’ or ‘Fusion’ is one of the keywords that represent the complex phenomena of modern society, especially of accelerating evolution in science and technology. Among the wide spectrum of fusion ‘movements’, we would like to focus on the fusion between art and science, as it is regarded as the most fundamental from the academical perspective. This course is concerned with the theory, history and practices of the fusion between art and science. It will open with the historical developments and proceed to the contemporary case studies, thereby establishing the framework for the fusion. Students – regardless of their background – will learn new ways of thinking, problem solving, and problem formulation throughout this course.
CTP404 Making Things 3credits
The goal of the course is to develop the fundamentals, digital and interaction approaches, which is a new era in the age of IoT (Internet of Things). Students will learn basic techniques of analysis and synthesis using experimental digital design tools.
CTP431 Music and Audio Computing 3credits
This course introduces computer-based music theory, digital audio effects and performance. Using WebAudio, we handle various topics including audio analysis/processing/synthesis, performance, integration with other modalities on web environments. Through this course, students will learn how to create music contents or platforms in a practical manner.
CTP441 Games, Society and Culture 3credits
In this class, we explore the culture technological perspectives to understand diverse sociocultural phenomena related to games in our society. Specifically, culture technology issues in games, sociocultural phenomena in game world, relationships between games and reality, the positive/negative effect of games, and social problems related to games. Based on these understanding, students will be able to create the future scenario of innovative game ideas.
CTP442 Visual Information Processing 3credits
This course is designed for students to understand the basic principles of visual information processing of the human visual system and learn the ways to overcome the limitations of the current vision algorithms or systems by applying the computational vision model. In particular, it introduces the mechanisms of the visual information processing as comprehensive multi-interdisciplinary knowledge of vision science, neuroscience and visual computing. In addition, it provides basis for students to carry out further research by applying computational approach as a framework of integrated modules handling shapes, color, motion, depth, etc. to mimic the mechanism of human visual system.
CTP443 Human-Computer Interaction for Culture Technology 3credits
This course will introduce students to investigate the core concepts of HCI for CT students. Students will be expected to be familiar with the essential contextual design methodologies and representation skills to communicate efficiently through the course project.
CTP452 Digital Performance Planning and Design 3credits
This course aims to provide a comprehensive understanding of performance planning and design as well as diverse methods and practical knowledge of performance making while exploring the interconnections between planning and design. Through the writing-up of an actual performance plan and field visits, this course enables students to develop capabilities as performance planners. Furthermore, from the viewpoint of digital scenography, this course attempts to build a systemic understanding of the design of stage, moving image, costume, sound, and lighting as well as choreography and movement composition.
CTP471 Social Networks Theory 3credits
In this course, we are going to discuss researches of social network services, along with sociological studies of human action. Sociological action theories will help social-computing researchers figure out the substantive meaning of their data analysis. Students will learn how to design a sociological data analysis framework on their own. Students will learn how to make theoretical interpretations from data on the basis of course reading and discussions.
CTP472 Social Media and Culture 3credits
This course will investigate social media from a cultural perspective through reviewing seminal literature and conducting hands-on experience with real data. We will focus primarily on digitally-logged propagation events in social media to understand how people, through different cultural contexts, generate and consume information. This class is open to advanced undergraduates and graduate students with either technical or non-technical backgrounds.