Programs
A. Master's Degree Program
The goal is to educate "originators" who will lead the global culture content business. The students perform the interdisciplinary research on fundamental and applied technology pertinent to CT. They plan culture contents and create content business model through projects and hands-on experiments.

B. Doctoral Degree Program
The students perform in-dept research and projects on fundamental and applied technology pertinent to CT. The research and industry projects will be closely connected to supply Ph.D.'s to culture industry and education as professors and researchers upon completion of the program.

Coursework
Completion
Requirements
ProgramCredits
Mandatory
General
Mandatory
Major
ElectiveResearchTotal
Master'sThesis
Master
3 + 1AU318 or more9 or more33 or more
Coursework
Master
3 + 1AU327 or more3 or more36 or more
Doctoral3 + 1AU327 or more27 or more60 or more

The above completion requirements are applicable to all students from spring 2017.
Coursework
Completion
Requirements
Download
   
Thesis Master
Mandatory GeneralMandatory MajorElectiveResearchTotal
3 + 1AU318 or more9 or more33 or more


A. Graduation Credits : at least 33 credits in total

B. Mandatory General Course : 3 credits (Please refer to the curriculum list.)

ClassificationCourse No.CodeSubject NameLec:Lab:Credit
(Homework)
Mandatory
General Course
CC01011.010Special Lecture on Leadership1:0:0
CC02011.020Ethics and Saftey I 1AU
CC50011.500Sceientific Writing3:0:3(4)
CC51011.510Introduction to Computer Application2:3:3(10)
CC51111.511Probability and Statistics2:3:3(6)
CC51211.512Introduction to Materials and Engineering3:0:3(6)
CC51311.513Engineering Economy and Cost Analysis3:0:3(6)
CC52211.522Introduction to Instruments2:3:3(8)
CC53011.530Entrepreneurship and Business Strategies3:0:3(6)
CC53111.531Patent Analysis and Invention Disclosure3:0:3(6)
CC53211.532Collaborative System Design and Engineering4:0:4


- CC010 Special Lecture on Leadership (Non-credit course; Compulsory for Master's program; General scholarship students and international students are exempt from this requirement.)
- CC020 Ethics and Safety (1AU; Must be taken in the first semester in the program; Must be taken at least once in the Master's or doctoral degree programs.)

C. Mandatory Major Courses : 3 credits
- GCT501 Introduction to Culture Technology

D. Elective Courses :18 credits or more
- Required to earn 9 credits or more from GSCT elective courses
- Maximum of 6 credits can be earned from graduate-level courses of other departments or other graduate schools.
- CTP400 level course can be accepted as up to 3 credits.

E. Research Course : 9 credits or more (including 2 seminar credits)
- Required to earn 9 credits or more including thesis research and seminar courses
- 3 credits of the research credits can be earned by an internship program of at least 2 months in duration.

Coursework
Master
Mandatory GeneralMandatory MajorElectiveResearchTotal
3 + 1AU327 or more3 or more36 or more


A. Graduation Credits : at least 36 credits in total

B. Mandatory General Courses : 3 credits (Please refer to the curriculum list.)

ClassificationCourse No.CodeSubject NameLec:Lab:Credit
(Homework)
Mandatory
General Course
CC01011.010Special Lecture on Leadership1:0:0
CC02011.020Ethics and Saftey I 1AU
CC50011.500Sceientific Writing3:0:3(4)
CC51011.510Introduction to Computer Application2:3:3(10)
CC51111.511Probability and Statistics2:3:3(6)
CC51211.512Introduction to Materials and Engineering3:0:3(6)
CC51311.513Engineering Economy and Cost Analysis3:0:3(6)
CC52211.522Introduction to Instruments2:3:3(8)
CC53011.530Entrepreneurship and Business Strategies3:0:3(6)
CC53111.531Patent Analysis and Invention Disclosure3:0:3(6)
CC53211.532Collaborative System Design and Engineering4:0:4


- CC010 Special Lecture on Leadership (Non-credit course; Compulsory for Master's program; General scholarship students and international are exempt from this requirement.)
- CC020 Ethics and Safety (1AU; Must be taken in the first semester in the program; Must be taken at least once in the Master's or doctoral degree programs.)

C. Major Mandatory Courses : 3 credits
- GCT501 Introduction to Culture Technology

D. Elective Courses : 27 credits or more
- Required to earn 18 credits or more from GSCT elective courses
- Maximum of 6 credits can be earned from other elective courses, graduate-level courses of other departments or other graduate schools.
- CTP400 level course can be accepted as up to 3 credits.

E. Research Course : 3 credits or more (including 2 seminar credits)
- Required to earn 3 credits or more in individual research and seminar courses.
- 1 credits of the research credits can be earned from an internship program of at least 2 months in duration.

F. Coursework master can be applied at the beginning of 3rd semester with the approval of the advisor and the department chair.
  A 6 month period is required before graduation after switching between a coursework master and a thesis master. (No immediate graduation allowed after switching.)

Interim
Measures
A. The above completion requirements are applicable to all students from spring 2017.
B. Abolished courses of the Graduate School of Culture Technology that were taken before are accepted as credits obtained at the Graduate School of Culture Technology.
C. Designation of Substitute for Abolished Course
  Culture Technology Project I,Ⅱ → GCT700 Topics in Culture Technology project planning
D. Class Code and Title Changes

o Code change
- GCT541 Human-Computing Interaction(HCI) → GCT505 Human-Computing Interaction(HCI)
- GCT575 Cyberpsychology → GCT504 Cyberpsychology
- GCT632 Digital Performance → GCT606 Digital Performance
- GCT636 Sound Technology → GCT535 Sound Technology for Multimedia
- GCT641 Ludology → GCT544 Ludology
- GCT654 Visual Computing → GCT545 Visual Computing
- GCT656 Digital Fashion → GCT556 Digital Fashion
- GCT673 Social Computing → GCT576 Social Computing
- GCT652 Computational Design → GCT559 Computational Design

o Title change
- GCT583 Management for Arts and Culture Organization → GCT583 Museum Technology in Digital Era
- GCT573 Computational Cognition and Emotion → GCT573 Cognition and Emotion
- GCT687 Exhibition Planning → GCT687 New Media and Heritage
- GCT674 Knowledge-based System Design & Modeling → GCT674 Knowledge-based System Design
- GCT545 Visual Computing → GCT545 Augmented Reality
- GCT634 Music Information Retrieval → GCT634 Musical Applications of Machine Learning

o Others
- GCT784 Topics in Internet Industries (No More Available) → GCT671 Social-aware Ubiquitous Computing (NEW)
- GCT604 Cultural Archetype and Contents(No More Available) → GCT612 Cultural Archetype and Image Code (NEW)
- GCT771 Topics in Social Media Analysis (No More Available) → GCT663 Social Data Analytics (NEW)
- GCT663 Social Data Analytics → GCT564 Introduction to Data Analytics Using R (NEW)
Doctoral Program

Mandatory GeneralMandatory MajorElectiveResearchTotal
3 + 1AU327 or more27 or more60 or more



A. Graduation Credits: at least 60 credits in total
  - Course credits earned during the master's program of the Graduate School of Culture Technology or CT interdisciplinary major can be transferred to the doctoral coursework requirements.

B. Mandatory General Courses : 3 credits (Please refer to the curriculum list.)

ClassificationCourse No.CodeSubject NameLec:Lab:Credit
(Homework)
Mandatory
General Course
CC01011.010Special Lecture on Leadership1:0:0
CC02011.020Ethics and Saftey I 1AU
CC50011.500Sceientific Writing3:0:3(4)
CC51011.510Introduction to Computer Application2:3:3(10)
CC51111.511Probability and Statistics2:3:3(6)
CC51211.512Introduction to Materials and Engineering3:0:3(6)
CC51311.513Engineering Economy and Cost Analysis3:0:3(6)
CC52211.522Introduction to Instruments2:3:3(8)
CC53011.530Entrepreneurship and Business Strategies3:0:3(6)
CC53111.531Patent Analysis and Invention Disclosure3:0:3(6)
CC53211.532Collaborative System Design and Engineering4:0:4


- Same as the Master's Program (not mandatory if taken in the Master's program)
- CC020 Ethics and Safety (1AU, Must be taken in the first semester in the program; Must be taken at least once in the Master's or doctoral degree programs.)

C. Mandatory Major Courses : 3 credits
- GCT501 Introduction to Culture Technology (not mandatory if taken in the Master's program)

D. Elective Courses : 24 credits or more
- Required to earn 18 credits or more from GSCT elective courses
- Maximum of 6 credits can be earned from graduate-level courses of other departments or other graduate schools.
- CTP400 level course can be accepted as up to 3 credits.

E. Research Course : 27 credits or more (including 4 seminar credits)
- Required to earn at least 27 credits in thesis research and seminar courses.

Course credits earned during the master's coursework can be transferred to the doctoral coursework requirements (except research credits).

Interim
Measures
A. The above completion requirements are applicable to all students from spring 2017.
B. Abolished courses of the Graduate School of Culture Technology that were taken before are accepted as credits obtained at the Graduate School of Culture Technology.
C. Designation of Substitute for Abolished Course
  Culture Technology Project I,Ⅱ → GCT700 Topics in Culture Technology project planning
D. Class Code and Title Changes

o Code change
- GCT541 Human-Computing Interaction(HCI) → GCT505 Human-Computing Interaction(HCI)
- GCT575 Cyberpsychology → GCT504 Cyberpsychology
- GCT632 Digital Performance → GCT606 Digital Performance
- GCT636 Sound Technology → GCT535 Sound Technology for Multimedia
- GCT641 Ludology → GCT544 Ludology
- GCT654 Visual Computing → GCT545 Visual Computing
- GCT656 Digital Fashion → GCT556 Digital Fashion
- GCT673 Social Computing → GCT576 Social Computing
- GCT652 Computational Design → GCT559 Computational Design

o Title change
- GCT583 Management for Arts and Culture Organization → GCT583 Museum Technology in Digital Era
- GCT573 Computational Cognition and Emotion → GCT573 Cognition and Emotion
- GCT687 Exhibition Planning → GCT687 New Media and Heritage
- GCT674 Knowledge-based System Design & Modeling → GCT674 Knowledge-based System Design
- GCT545 Visual Computing → GCT545 Augmented Reality
- GCT634 Music Information Retrieval → GCT634 Musical Applications of Machine Learning

o Others
- GCT784 Topics in Internet Industries (No More Available) → GCT671 Social-aware Ubiquitous Computing (NEW)
- GCT604 Cultural Archetype and Contents(No More Available) → GCT612 Cultural Archetype and Image Code (NEW)
- GCT771 Topics in Social Media Analysis (No More Available) → GCT663 Social Data Analytics (NEW)
- GCT663 Social Data Analytics → GCT564 Introduction to Data Analytics Using R (NEW)
Doctoral
Qualification
Examination
Doctoral students are to pass the doctoral qualifying examination within 18 months after their first enrollment. Candidates failing to pass within 18 months are to lose doctoral candidacy. (Refer to GSCT qualifying examination standards[DOWNLOAD])
Doctoral Thesis
Proposal
Examination
Within 2 years of doctoral enrollment (after Ph.D admittance, for Master-Ph.D combinatory students), every candidate is to thoroughly produce and submit a thesis proposal that complies with 학위 수여규정 rule 4.1, and pass oral tests accordingly. The doctoral thesis examination committee should be composed with 5 members from the candidate's field of study, who are appointed by the president of KAIST. However, upon necessity and the president's admittance, the committee may consist of more than 5 members, or may include no more than 2 full-time faculties from other departments or outside professionals (including non full-time faculties).
Doctoral Thesis
Examination
Advisors should submit the doctoral thesis examination application form with 5 copies of doctoral theses no later than 15 days before the examination date. The examination committee are to finish the assessment by Nov. 31 (May. 31, for candidates graduating in August). Doctoral thesis examinations must be held under the attendance of the committee chair (advisor of the candidate). Doctoral thesis examinations examine the doctoral thesis submitted by the candidate and the result is pass or failure.
※ Refer to deliberation of conferment of doctorate[download]
※ Refer to procedures and preqautions of thesis examination plan[download]
Overview
The need for workers who are equipped with professional knowledge in humanities, social sciences, and the arts and also have a background in science and technology is growing. The culture technology minor program is focused on both education and research of technologies converged with culture that are aimed at exploring creative and new scientific research areas, and technologies aimed at enhancing creativity. The curriculum is designed to give a various experience in each field by offering major courses in different fields from the culture technology that are structured as Creation(Contents), Dissemination(Media), and Communication(Interaction). Through this curriculum, students can experience the courses from the major field that lead the latest cultural business and gain practical hands-on experience. This program is designed for students who wish to pursue careers in cultural businesses including IT-based cultural content production and planning. It also provides students who want to major in cultural studies of science and technology at the graduate level an opportunity to gain professional knowledge at the undergraduate level.
Coursework
Requirement

A. Minor : Required to complete 18 credits or more

B. Major Mandatory Courses : None

C. Elective Major Courses: 18 credits or more
※ Credits from Major Courses of other departments or programs cannot be double-counted.

   
Curriculum
ClassificationSubject
No.
Subject NameLecture:Lab:
Credit
(Homework)
SemesterRemark
Elective
Major
CTP201
CTP303
CTP321
CTP371
CTP372
CTP403
CTP404
CTP431
CTP441
CTP442
CTP443
CTP452
CTP471
CTP472
CTP405
Introduction to Culture Technology
Scientific Principles of Culture
Introduction to Computer Game Technology
Contents Planning and Storytelling
Media, Culture & Art
Art and Science Interaction
Making Things
Music and Audio Computing
Games, Society and Culture
Visual Information Processing
Human-Computer Interaction for Culture Technology
Digital Performance Planning and Design
Social Networks Theory
Social Media and Culture
Topics in Digital Heritage
3:0:3(6)
3:0:3(6)
3:0:3(6)
3:0:3(6)
3:0:3(6)
3:0:3(6)
1:6:3(6)
3:0:3(6)
3:0:3(6)
3:0:3(6)
3:0:3(6)
3:0:3(6)
3:0:3(6)
3:0:3(6)
3:0:3(6)
Fall
Fall
Fall
Spring
Fall
Fall
Spring
Fall
Spring
Spring
Fall
Fall
Spring
Spring
Fall














HSS324
HSS337
Science Fiction Cinema
New Media and Communication
3:0:3(6)
3:0:3(6)
Fall
Fall

◎ 400 level courses open to both undergraduate and graduate students
Table of
Alternative subject
Alternative Subject
ClassificationOperating SubjectNon-operating subject
Subject
No.
Subject NameSubject
No.
Subject NameRemark
undergraduate
courses
CTP201Introduction to Culture
Technology
CTP301Introduction to Culture
Technology
Change of number
CTP321Introduction to Computer
Game Technology
CTP321Introduction to Visual
Content Technology
Change of name
CTP371Contents Planning and
Storytelling
CTP302Understanding of Cultural
Contents
Discontinuance of
class
CTP404Making ThingsCTP451Product-Service System
Design
Discontinuance of
class
CTP441Games, Society and CultureCTP441Game DesignChange of name
CTP452Digital Performance
Planning and Design
CTP351Performance Planning and
Design
Change of name
CTP471Social Networks AnalysisCTP471Social Network AnalysisChange of name
CS482Interactive Computer
Graphics
CS482Computer AnimationChange of name
HSS324Science Fiction CinemaHSS420Science StorytellingDiscontinuance of
class
Interim
Measures
A. Effective for students who entered KAIST in 2017 or after.
B. For students who enter KAIST in 2016 or before, the above completion requirements are also applicable.
C. For students who entered KAIST in 2015 or before, maximum of 6 credits can be applied to both courses of study in case of overlapping with major courses, other minor courses or Humanities and Social Sciences Electives.
D. Designation of Substitute for Abolished or Changed Course
  - CTP301 Introduction to Culture Technology → CTP201 Introduction to Culture Technology
  - CTP302 Understanding of Cultural Contents → CTP371 Contents Planning and Storytelling
  - CTP321 Introduction to Visual Content Technology → CTP321 Introduction to Computer Game Technology
  - CTP351 Performance Planning and Design → CTP452 Digital Performance Planning and Design
  - CTP441 Game Design → CTP441 Games, Society and Culture
  - CTP451 Product-Service System Design → CTP404 Making Things
  - CTP471 Introduction to social networks → CTP471 Social Networks Theory
  - CS472 Human-Computer Interaction → Nothing Available (The students who took the course in 2015 or before can count credits as Elective Major)


Curriculum Assignment (For students who entered in 2016 or before)

Classification
(To apply revised
requirements)
Subject
No.
Subject NameLecture:Lab:
Credit
(Homework)
Remark
Elective
Major
CTP201 Introduction to Culture Technology 3:0:3(6) originally major requirement
CTP301 Introduction to Culture Technology 3:0:3(6) originally major requirement
CTP302 Understanding of Cultural Contents 3:0:3(6)
CTP321 Introduction to Visual Content Technology 3:0:3(6)
CTP351 Performance Planning and Design 3:0:3(6)
CTP441 Game Design 3:0:3(6)
CTP451 Product-Service System Design 3:0:3(6)
CTP471 Social Networks Theory 3:0:3(6)
CS472 Human-Computer Interaction 3:1:3(0) completed in 2015 or before
CS482 Computer Animation 3:2:3(0)
CS482 Interactive Computer Graphics 3:2:3(0)
HSS134 Introduction to Cognitive Science 3:0:3(6)
HSS420 Science Storytelling 3:0:3(6)
*MAS250 Probability and Statistics 3:0:3(6) Approved only for students
who entered in 2015 or before
GCT502 Aesthetics in the Digital Age 3:0:3(6)
GCT504 Cyber psychology 3:0:3(6)
GCT505 Human-Computer Interaction 3:0:3(6)

※ *MAS250 Probability and statistics : Cannot be accepted as undergraduate basic elective and CTP requirement repetitively. Only major courses can be accepted for both. Thus, it can be only accepted either as basic elective or CTP requirement.