Vision and Strategy


Education Innovation


Background of Establishment and Direction of Operations
In the era of the Fourth Industrial Revolution, why Culture Technology (CT)?
AI are changing human life as they affect science technology, social culture, and industrial economy. CT is "cultural contents technology utilizing IT technology" in a narrow sense and "cultural industry supporting technologies used for cultural content value chain related services such as planning, creation, production, distribution, and consumption" in a broad sense. Even more broadly, it can be defined as Creative Technology, expanding abilities of individuals and society, creating new added values, and raising the standard of living by computationally supporting the entire human life. Therefore, CT is also a 'future culture creation technology' that creates new cultural phenomena.

The government selected CT as one of the nation's six core technologies in 2001, and the participatory government established a comprehensive plan to foster human resources for cultural contents in 2004. As a result, the Ministry of Culture and Tourism established KAIST Graduate School of Culture and Technology as a cooperative project with the Ministry of Science and Technology in 2005, and supported its operation for a decade. GSCT operating as a KAIST's general department as of 2016, has become a world-class graduate school that leads CT since its establishment by fostering global convergence talents in the cultural industry and accumulating pace-setting CT R&D research results.

It is moving from the ‘Contact era’ where physical encounters are common to the ‘U-tact era’ where real-virtual convergence is becoming common through the ‘Ontact era’ where online encounters are common. The U-tact, is to be an era of real-virtual convergence granting connection, communication, and cooperation anytime, anywhere, with anyone beyond the limits of time and space. Cultural industries in the U-tact era will have to evolve into new forms according to the advancement of CT, changes in cultural trends, expansion of cultural industries, and changes in socioeconomic environment.

KAIST GSCT aims to lead the creation of global values in cultural industries and contribute to human happiness and prosperity through creative convergence ‘education and research’ encompassing various fields such as science technology, culture and arts, humanities, design, and economics and business. To this end, we will 1) foster creative CT R&D talents “questioning" with ‘constellation-oriented’ convergence education and research, and 2) conduct problem-solving convergence research "answering questions" with a R&D platform supporting ‘collective creativity', to take the initiative in suggesting CT and social solutions that future cultural industries will need.

Major Timeline


CT Paradigm Shift


Faculty Status


Student to Faculty Ratio

  * Average ratio at KAIST: 10.5
  * (As of March 2021, Female students 37.7%, Foreign students 7.2%)

Freshmen Backgrounds


Alumni Status